It’s time to tie up loose ends. The party has leads on where the Uncle is lurking and a plan to deal with him. Well. Parts of a plan, maybe several. But, to make sure it goes off without a hitch, we’re going to need to decide on a course of action and do some scouting. Let’s hope we remember what we’re actually trying to do and not get distracted by a certain sketchy mercenary...
Nezor finds himself to be a less-than-capable face. Rhylind holds a job interview. Abella makes a connection. Charlie storms out. Skairn finally improves his natural musk.
There Be Dragons is a D&D 5th ed. game in a sword and gunpowder era. To learn more about the world, check out the website: https://therebedragonscast.com
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